This is a Destiny-inspired character I did in my free time during my last quarter at SCAD, Dredgen-Yor, based on an amazing concept by Brian Moncus:
https://www.artstation.com/artwork/xzBWVm
I set a goal on this project to make an optimized character ready for games with both organic and hard surface elements. I tried and learned how to effectively create a character like that through previous projects, such as Hard Surface from R_O, Organic scullpting from Solemn, and a Hair (Fur) card from Terra.
It was a fun practice trying to apply everything I learn from the fundamental to technical level to complete this project. The most challenging part was the texturing as I tried to optimize texture resolution the best I can while balancing between many different armor pieces. Moreover, making each section stands out while the overall palette is relatively dark was a tough challenge, so I had to rely on green a lot to break away from just gray and brown with a slight hint of red from blood.
Overall I think I learned a lot from making the character, though there are more things I can definitely learn and improve, it was very fun and satisfying.